Gaming Gear

Gaming Gear

Sunday, October 12, 2014

Roxio Game Capture HD PRO

Hello there,

  Roxio Game Capture HD PRO is very useful and can be very helpful for gamers who record their gameplay and then upload to the internet (for example: YouTube). It supports all platforms (Xbox One, Xbox 360, PS4, PS3 and PC). It cost only $119.99 USD.

  Features of Roxio Game Capture HD PRO:

  • - Play and capture in 1080 30p/60i.
  • - Video editing software with new effects.
  • - HDMI input and output with USB cable included.
  • - Live stream directly to YouTube and Twitch.
  • - Auto-capture up to 1 hr of gameplay & flag your best moments.
  • - SmartEncode to reduces video rendering time.
  • - Supports Xbox One, Xbox 360, PS4, PS3 & PC Game Capture.


To buy one of Roxio devices, click here now.

Regards,

  Jackblue2009

Friday, October 10, 2014

WWE2K15 Overview

The next generation of WWE video games has arrived!
WWE 2K15 will usher in a new era of WWE video games and deliver the gaming experience that fans have sought for generations!
Features:
All-New MyCAREER Mode: For the first time ever, take your custom Superstar through an unprecedented and authentic WWE careerspanning countless hours of gameplay. From NXT to RAW, make your way up to the WWE Championship and live the life of a real WWE Superstar. Xbox One and PlayStation 4 only.
• Presentation Overhaul: Proprietary facial and body scanning technology deliver the most realistic WWE Superstars, Divas and Legends EVER. Xbox One and PlayStation 4 Only. Listen to Jerry Lawler and Michael Cole call the action with the best commentary featured in a WWE game to date, with more than five times the lines recorded than any other year. WWE 2K15 will also feature a custom soundtrack featuring today’s hottest artists, curated by John Cena.
• Introducing: 2K Showcase: Relive the groundbreaking rivalries of John Cena vs. CM Punk and Triple H vs. Shawn Michaels in a new singleplayer campaign told through your gameplay and historic WWE footage.
• Gameplay Enhancements: WWE 2K15 will significantly improve the core gameplay experience through key additions and improvements designed to elevate the franchise now and into the future. By using new motion capture technology, 2K15 includes five times more new animations than any WWE game before. Combined with a brand-new chain wrestling system, WWE 2K15 will take the drama and adrenaline of a WWE match to new heights…just like on WWE TV! Xbox One and PlayStation 4 only.
• WWE Universe and Creation Suite: Create your own Custom Superstar, or customize WWE Superstars and Divas, Move-Sets and entrances. Take control of WWE as your actions shape your Universe: storylines, schedule, rivalries, alliances and more!

Source: http://wwe.2k.com/index.php/game-info

Regards,
   Jackblue2009

Thursday, October 9, 2014

Grand Theft Auto 5 PS4 Bundle Coming To Europe Next Month

A PlayStation 4 bundle featuring the 500 GB console and the new-generation edition of Grand Theft Auto 5 will launch in various European regions next month for €449.99, according to entries on online retailers such as Amazon.
The console is listed on the Amazon GermanyItaly and Spain websites for €449.99 (approximately $574 USD) with a release date of November 18, 2014. Announced during E3 2014, Rockstar's 2013 open-world title is scheduled to hit Xbox One and PS4 on that date, with a PC release to follow.

The bundle is not listed on US, Australian or UK Amazon sites at the time of writing. We've reached out to Sony if the bundle will make it’s way to the other regions and will update accordingly.
Sony launched a The Last of Us Remastered PS4 bundle in Europe on July 29 which Sony isn’t planning on releasing in the U.S.

Source: http://www.ign.com/articles/2014/10/09/grand-theft-auto-5-ps4-bundle-coming-to-europe-next-month

Regards,

  Jackblue2009

Tuesday, October 7, 2014

Call of Duty Advanced Warfare

Call of Duty Advanced Warfare 

           envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award winning actor Kevin Spacey stars as Jonathan Irons -- one of the most powerful men in the world -- shaping this chilling vision of the future of war. The game takes place in a plausible future in which technological progress and today's military practices have converged with powerful consequences. • In this carefully researched and crafted vision of the future, Private Military Corporations (PMCs) have become the dominant armed forces for countless nations outsourcing their military needs, redrawing borders and rewriting the rules of war. And Jonathan Irons, the founder and president of the world's largest PMC, Atlas Corporation, is at the center of it all.

Suit up for combat in exoskeletons that evolve every aspect of a soldier's battle readiness, enabling combatants to deploy with an advanced lethality and eliminating the need for specialization. Players experience enhanced player movement and verticality through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed. With the advent of the exoskeleton and newly advanced armor and weaponry, every soldier commands tactical freedom in any terrain unlike ever before, fundamentally changing the way gamers play Call of Duty across all modes.


The game is set to be released on November 4, 2014.

PRE-ORDER IS AVAILABLE, JUST CLICK HERE

Regards,

  Jackblue2009

Monday, October 6, 2014

Middle-Earth: Shadow of Mordor

The best thing about playing Middle-earth: Shadow of Mordor is that it makes me feel over-the-top powerful without sacrificing the fear of defeat. It’s got great free-flowing combat and a good-sized, good-looking open world full of Lord of the Rings lore to find, but what makes it special is what’s going on in the background: an intriguing hierarchy of enemies that gives every victory and defeat extra meaning.

<<Check out video of the game by clicking here>>

A brief and shocking opening scene sets a dark and brutal tone as Talion, a former Ranger of Gondor, is ritually executed along with his family. Talion’s spirit is then bound to an amnesiac elf ghost and returned to Middle-earth for vengeance against Sauron’s forces. It’s a story that doesn’t make total sense for hardcore Tolkien scholars, but it’s well-acted. It makes decent use of Gollum, and there are a couple of memorable new characters - particularly Ratbag the comic-relief uruk, who guides you through the process of infiltrating the enemy army.

My interest in the plot dwindled toward the end, but it does a fair job of explaining why Talion has such sweet supernatural powers with his sword, dagger, and bow. Much like in the Batman: Arkham games, you can choose to stealthily pick off enemies one at a time, or dive head-first into a brawl with dozens of opponents and beat the crap out of them with a smoothly animated series of attacks and counters. Unlike Batman, of course, Mordor’s involve great, gory decapitation and stabbing animations, and outside of the scripted story missions, there are few distinctly separated stealth and combat areas. It’s enticingly freeform.

Acrobatically slaughtering Sauron’s ugly minions feels as easy as it appears to be for Legolas in Peter Jackson’s movies, and it’s more fun to do than to watch. Sword combat feels pretty much just as good here as brawling does in Batman – which is to say it’s amazing. Mordor’s take on building up hit streaks to power up lethal takedowns is a bit more forgiving, in that you’re almost never locked into an animation. If you push the counter button, Talion will drop what he’s doing and counter instantly. It’s extremely responsive. A time-slowing power makes scoring a couple of headshots with the bow easy, whether in stealth or in the heat of battle, though it’s kept in check by ammo constraints and a limited (but upgradable) supply of time-slowing juice. And even though stealth gameplay is pretty basic, it’s great to have the option to thin the herd a bit before they know you’re there.



What really sets the feel of Mordor’s combat apart from the Batman games is that it’s really easy to get into trouble, especially early on. If you let the uruks raise the alarm in one of their strongholds, or just happen across a few large wandering groups on the densely populated map, you can quickly become overwhelmed by more enemies than you can hope to handle. Picking out the shield bearers and ax-wielding berserkers who are immune to frontal attacks and killing them first becomes tough to do when you’re completely surrounded, and it goes downhill from there. Health doesn’t recharge much on its own, and until you can upgrade your health pool, you may find yourself succumbing to death by a thousand pinpricks if you don’t retreat.

Things got a lot easier a few hours in when I’d leveled up and unlocked more of Talion’s skill tree so that I could build up combos quicker, execute two enemies for the price of one, and even fight mounted on a huge, rancor-like graug who pops uruks into his mouth like jellybeans. It feels powerful, but I still don’t feel invincible even with everything nearly maxed out.

And what’s really cool about Mordor is that whether you win or lose a fight, something interesting happens. If you kill an uruk captain, he drops a rune that can be slotted into one of your weapons for bonuses. Some of them changed the way I played, like the legendary rune that extended the amount of time I have to score another hit before my combo count resets by 10 seconds, and one that made me immune to poison attacks. If any uruk kills you, even if he’s a random grunt, he levels up and earns new abilities and some cooler armor. Maybe he gets promoted up the chain of command. You’ll definitely run into him again later to settle the score, and he’ll have a new introduction taunt about his victory when you meet. It makes each death feel meaningful.
Most uruk captains do tend to die too quickly to really become memorable, but some definitely did. (Sometimes they’ll survive being apparently killed by you and come back with a scarred face.) For that reason, and to identify the arrival of a significant threat, I never really got tired of the action-pausing cutscenes that play when a captain shows up. There are enough different voices and multiple possible lines that I rarely saw repeats, and the uruk faces are surprisingly well animated and expressive.
Even though the hierarchy is a pretty simple system when you understand what it’s doing, and realize that these uruk captains aren’t actually roaming the map in real time, it’s great to play with. Uruks have an internal power struggle for rank, and you can interrupt their duels, feasts, hunts, and more to pick fights and kill off Uruk captains and ultimately the powerful Warchiefs. Each captain has his own randomized strengths and vulnerabilities, so every fight is at least a little different. I ran into a couple of guys who seemed invulnerable to almost everything, which was a little annoying – one fight took me about 15 minutes of repeatedly chasing down a captain who was invulnerable to my sword and dagger and filling him with arrows trying to damage him faster than his health regenerated. Eventually, though, they all went down.
In the second act, you transition from the bleak, brown map to a refreshingly greener-looking area of Mordor. There, Talion and his elf-ghost buddy suddenly realize he can mind-control uruks and turn them against each other. (It feels like something might’ve been cut out there.) That’s even more fun, because the ability to “brand” an enemy gives you the choice of either killing a captain for a rune reward or controlling him and siccing him on one of his former allies. Taking an uruk alive can be trickier than lopping off his head, though, so it’s more challenging to accomplish the new goal of mind-controlling five Warchiefs. I love how you have the option to mind-control a Warchief’s lieutenants, then kill the Warchief, to watch your minion become the new Warchief. I did notice that the mind-control visual effect caused some slowdown on the PlayStation 4 version (the Xbox One version has yet to arrive for testing), but it didn’t interfere much with combat.
Charging through the decent but less-exciting story missions would probably take around 12 hours, but the goal of killing or dominating the Warchiefs is much more time-consuming and interesting. I spent around 25 hours to reach the end, and there’s still a lot of challenging side missions based around testing sword, bow, and dagger skills left to do. And, of course, lots of collectables and wildlife-hunting challenges.

UPDATE: Oct 6, 2014 - Starting publishing articles of new released games

Hello there,

   You know that I created this blog to keep you up-to-date with what we do in the Gaming Gear. But yesterday I had this idea to write articles of new upcoming games or brand new released. So I will start doing that beside my posting of the regular posts.

  Thank you for keep in touch with the blog as we promise you to promote to the next level...

Regards,

  Jackblue2009

Thursday, October 2, 2014

Website still in progress..

Hello there,

   Oct 2, 2014 - Still working on my website. Half way done but expected to be fully completed by the October 12, 2014. This website I'm working on is a personal website for the owner "me".


  Please subscribe below to keep updated by new posts, as we promise to promote to the next level..

Regards,

   Jackblue2009